water rendering with arnold GPU

i am starting to look into water effecst shading, this 1st simualtion with Houdini solvers. the foam is a little over-the-top. but i think the shading itself start to come together. with the new Arnold GPU updates its getting really fast., specifically when i am using Arnold Operators.

i’ve created underwater bubbles in extra simulation to make the side view nicer.

all this above was done in Houdini and regular Anrold htoA plug in.

here i am testing the scene in Gaffer, the IPR is quite fast in here. the next thing i wanna try to use Solaris.