kill particles on special objects

add attr collisionGeometryIndex to you particle shape and :


int $idx = particleShape2.collisionGeometryIndex;

string $geoC[];
string $shape[];

if( $idx != -1 )

string $geoC[] = `listConnections particleShape2.collisionGeometry[$idx]`;
string $shape[] = `listConnections ( $geoC[0] + “.localGeometry” )`;
print( $shape[0] + “\n”);
if ($shape[0] == “killcube”) particleShape2.lifespanPP = 0;

download it here

Published by Heri

getting stuff done

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