crystal rendering with Spectral Light

I though I try an experiment and taking my crystal into Indigo renderer.  its work in progress . the crystal is “crystal” clear, but for “real world” crystal I need random scattering at bottom. I will look into Indigo’s shader language.

BiDirectional MTL:

with GPU path tracer :

more BiDirectional MTL:

Published by Heri

getting stuff done

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