I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators.
I’ve created underwater bubbles in extra simulation to make the side view nicer.
all this above was done in Houdini and regular Anrold htoA plug in.