water rendering with arnold GPU

I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators.

I’ve created underwater bubbles in extra simulation to make the side view nicer.

all this above was done in Houdini and regular Anrold htoA plug in.

here i am testing the scene in Gaffer, the IPR is quite fast in here. the next thing i wanna try to use Solaris.

Published by Heri

getting stuff done

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