I had some idea’s to create some abstract animated background for Movie Title sequence. what you see is 2D spline rendering. raw image straight out of the Software.
Author Archives: Heri
Apple M1 chip for VFX production
Apple M1 chip for VFX production First a disclaimer, this is my own opinion and only mine.Many people ask me if the Apple silicon CPU/GPU is good for CGI or VFX productions and is it the future?First, let’s have a look at the concept of the silicone chip from apple. Macbooks and Macbooks pro withContinue reading “Apple M1 chip for VFX production”
pixel art
trying something new, pixel art with aseprite! a scene from Monty Python Holy Grail. I’ve discovered pixel painter Aseprite. the interface looks kinda retro but it’s a surprisingly intuitive tool and really fun to work with.
testing new fractals
I was a little and started to play around with 3D fractal system in Houdini. I used points and instancing with Arnold GPU renderer. I’ve tired use Solaris but its very install with heavy geometry instancing.
relighting old shot
I’ve reopened my old fractal landscape Houdini scene and run different fractals on it, change the lighting, etc… with is now much more fun with the current Arnold GPU. I am really supposed you can squeeze out of a scene if spend more time to light the scene.
experiments with lighting on a 2D canvas
using Taron’s Verette sandbox. it’s an interesting concept to use images to add light to the paint on the digital canvas.
Bubble Soup Rendering with Arnold
I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement. the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”
debris USD files
gafferhq gaffer Arnold render, motion Graphics
Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris
I made 2 minutes video on how to create AOV passes with Arnold in Solaris. I am using the Arnold ROP node to deal with the Variables names and LightPath expression for my own passes in LOPs here 2 minutes video on how to create Lightgroups asses within LOPs (Solaris). in Houdini 19 Here’s aContinue reading “Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris”
Arnold operators tricks
if use Arnold operators you can change shading and geometry without any delay in IPR rendering. Operators together which Houdini node graph and you have a simpler version of Solaris, Katana or Gaffer. the Arnold operators are around for years when even Katana and Gaffer were quite new and long before the idea of Solaris.Continue reading “Arnold operators tricks”
Chess pieces USD files
gafferHQ gaffer rendering with arnold
water USD files
gafferHQ, gaffer with arnold rendering and lookdev