playing with idea to use the dot product of incoming ray and surface normal to generate superfast fake caustic’s here are some tests:
I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”
testing Arnold 6 in Solaris for loodev in Houdini from, Sidefx. its has really potential and its fun to work with, only a Arnold render HDA is missing. the scene was running on my Thinkpad
I’ve did little test to compare Arnold refraction rendering vs Indigo renderer. since Arnold used spectral calculations for refraction, it was interesting to see how its sticks up to full spectral renderer like Indigo. the render settings are fairly optimized for Arnold, Indigo gives not much room for optimizing. to be as fair as possibleContinue reading “refraction rendering Anrold vs Indigo”
visualization of the hypercube from a higher dimension with light simulation. the material, I’ve chosen, was a glass medium with the correct cauchy equation, rendered with Indigo Renderer.the spectral renderer break the light quite nicely and produce realistic caustics.
rendered with Indigo renderer
Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison. The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work withContinue reading “marble rendertest”
After a while, I’ve started to pick up GafferCycles. Its an openSource integration of Blender’s Cycles render engine into Gafferhq. (written by Boberfly) i using the free camera model from 3d Model Haven. so far the Test looks pretty promising, also discovered some bugs which reported. I can’t to try on more complex scenes.