Category Archives: daily2017
golden ratio hexa fractals
exploring methid to create fractals in houdini and explore spline rendering in Pixars Renderman. RIS renderings of millions of spline is quite fast. Houdini also handle huge amount spline in almost realtime.
Renderman tests
Testing renderman 21 in Houdini. Quite fast so far
Triangel grid
Grid spirals
Grid spirograph
Fractal grid tool
I am starting wrap up fractal tools and doing some test rendering.
retro Spaceship
i am starting a new series with models of scifi vehicles
Trangle fractals
1.4 billion polygons. 8 reflection bounces. 30 minutes rendertime on my macbook in 4k 800 Millionen polygons
True 3d fractalsÂ
Working on system in Houdinifor handling large datasets. Simple and easy. Almost realtime feedback and efficient rendering.