I am starting to experiment some Non Photorealistic Rendering. First I am starting off with non animation Versions. simple point replicate rendered disc’s: Houdini viewport: constant shader in mantra: Working out some edge strokes and rendered with toon shader: this time i trying to create fake occlusion with point clouds to create same NPR I’Continue reading “Houdini NPR rendering”
i’ve sliced and mirror my previous instancing tests into hexagon shape.
yet another simple instancing test:
another simple instancing test.
i am using old mesh fractal splines and scatter it on bended/twisted poly grids and mirror it for the end result.
some instancing test in Thea render. Polys: 133384942782, Objects: 16540
2 more tests with poly extrudes nodes:
another variation of my poly extrude experiment. still the rendering is through roof.
i am playing with some polyextrude option on soccer ball and it got out of control. the render time took 10 times longer then expected. i t may cased by normal flipping.
simple extrude / bevel effect on simple scanned model.