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Heri

Designer , Effects lookdev, Artist, Technical Director

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Category Archives: daily2018

re-rendering old fractals

Posted byHeriDecember 29, 2018Posted in::fractals, daily2018Tags:houdini, IndigorenderLeave a comment on re-rendering old fractals

golden ratio relighting

Posted byHeriDecember 22, 2018September 27, 2019Posted in::fractals, daily2018Tags:houdini, IndigorenderLeave a comment on golden ratio relighting

fractal ice

Posted byHeriDecember 22, 2018December 22, 2018Posted in::fractals, daily2018Tags:houdini, IndigorenderLeave a comment on fractal ice

fractals with particles

simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)

Posted byHeriNovember 14, 2018April 23, 2019Posted in::fractals, daily2018Tags:houdini, mantraLeave a comment on fractals with particles

alien Sculptur

Posted byHeriNovember 12, 2018November 12, 2018Posted indaily2018Leave a comment on alien Sculptur

sun flares simulation

first adept to simulate sun flares in houdin based on nbody model

Posted byHeriOctober 19, 2018November 4, 2018Posted indaily2018Tags:houdini, math, openCL, PhysicsLeave a comment on sun flares simulation

gravitational wave lines

gravitation curvature lines. abstract visualization of sun fusion reactor. (just cut through)

Posted byHeriAugust 31, 2018Posted in::fractals, ::Shading.Rendering, daily2018Tags:houdini, IndigorenderLeave a comment on gravitational wave lines

realtime shading tools dev 1

starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.

Posted byHeriJuly 7, 2018April 23, 2019Posted in::fractals, ::Shading.Rendering, daily2018Tags:houdini, vex1 Comment on realtime shading tools dev 1

Sierpinski Gasket

playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”

Posted byHeriJune 11, 2018July 6, 2018Posted in::fractals, daily2018Tags:houdini, math, vexLeave a comment on Sierpinski Gasket

solar flare

i am workinmg on some tests for Sun project. i am trying to figure the concept for sunflares. still Artistic driven shapes, but i am planning more get more natural simulation going.

Posted byHeriJune 11, 2018June 23, 2018Posted in::fractals, daily2018Tags:houdiniLeave a comment on solar flare

openCL tests in Houdini

a simple sin and PI function exereise.

Posted byHeriJune 7, 2018June 23, 2018Posted in::fractals, daily2018Tags:houdini, math, openCLLeave a comment on openCL tests in Houdini

shading testing

render test with indigo render

Posted byHeriMay 11, 2018June 23, 2018Posted in::fractals, ::Shading.Rendering, daily2018Tags:houdini, IndigorenderLeave a comment on shading testing

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