Category Archives: daily2018
golden ratio relighting
fractal ice
fractals with particles
simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)
alien Sculptur
sun flares simulation
first adept to simulate sun flares in houdin based on nbody model
gravitational wave lines
gravitation curvature lines. abstract visualization of sun fusion reactor. (just cut through)
realtime shading tools dev 1
starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.
Sierpinski Gasket
playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”
solar flare
i am workinmg on some tests for Sun project. i am trying to figure the concept for sunflares. still Artistic driven shapes, but i am planning more get more natural simulation going.
openCL tests in Houdini
a simple sin and PI function exereise.
shading testing
render test with indigo render