a tip especially for Windows Houdini Users. Programs do not show the shell running in it on the Windows operation system, unlike Linux. in some cases getting a pop-up window from Houdini tells what’s wrong. but most of the time you don’t get anything. you don’t what’s going on, especially when you dealing with GPUContinue reading “Houdini and Arnold tips 1”
Category Archives: daily2021
experiments with lighting on a 2D canvas
using Taron’s Verette sandbox. it’s an interesting concept to use images to add light to the paint on the digital canvas.
Bubble Soup Rendering with Arnold
I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement. the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”
Arnold operators tricks
if use Arnold operators you can change shading and geometry without any delay in IPR rendering. Operators together which Houdini node graph and you have a simpler version of Solaris, Katana or Gaffer. the Arnold operators are around for years when even Katana and Gaffer were quite new and long before the idea of Solaris.Continue reading “Arnold operators tricks”
Bee captured in flight
some examples from the photoshoot. hand held and shot with Nikon V1 with its ultrafast autofocus on the nikkor 32mm F1.2 lens. so easy with this camera 2-3 minutes and is was done. a short video of a hovering bee below pictures of landed Bee’s
toy photoshoots
with Nikon V1 and 32mm F1.2 lens and with 18.5 F1.8 lens below
Nikon V1 with 135mm
its a ~350mm zoom in real world
bokeh test
bokeh test with Nikon V1, 1 inch sensor and 18.5mm at 1.8 aperture
monochrome
Black and White photosgraph’s on a rainy Day with Nikon V1 and 10mm F2.8
Arnold and Solaris
trying Solaris in Houdini with Arnold renderer. the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
water rendering with arnold GPU
I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators. I’ve created underwater bubbles in extra simulationContinue reading “water rendering with arnold GPU”
faceman Sub Surface Scattering
SSS scattering with Anrold renderer