character from master of the universe
time to make some sketches again. 10 min doodles, no undo’s
fractal landscapes rendering in AnroldGPU (pure beauty pass) it looks like an alien world or quantum realm world. i even add astronaut and mars rover in there, if you can spot them.
full render frame
try simulate light refraction inside Arnold. Arnold has only Spectral refraction. the result is not physically accurate like you have in Indigorender.
but it look cool and its renders so much faster !
I starting dig up old projects and scenes i ‘ve finished. the idea this Project was to take my Fractals and scatter it into a landscapes. the goal is create a “real” alien landscape. I was looking into “alien landscape” art, but there much to find on the Internet. most alien landscape art is quite earth-like with uber-epics rocks formation or giant Mushroom. the closed thing i found was from games like “no Mans Sky”, Ratchet&Clank or Starlink.
so, here we go here one attempt on alien landscape. the camera flight is rendered with 5000 splines primitives done in Arnold renderer.
quick and dirty work in progress!
I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is “crystal” clear, but for “real world” crystal I need random scattering at bottom. I will look into Indigo’s shader language.
more BiDirectional MTL: