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Heri

Designer , Effects lookdev, Artist, Technical Director

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Category Archives: daily2022

splines concept

I had some idea’s to create some abstract animated background for Movie Title sequence.  what you see is 2D spline rendering. raw image straight out of the Software.

Posted byHeriApril 25, 2022May 5, 2022Posted indaily2022Leave a comment on splines concept

pixel art

trying something new, pixel art with aseprite! a scene from Monty Python Holy Grail. I’ve discovered pixel painter Aseprite. the interface looks kinda retro but it’s a surprisingly intuitive tool and really fun to work with.

Posted byHeriFebruary 18, 2022May 7, 2022Posted indaily2022Tags:asepriteLeave a comment on pixel art

testing new fractals

I was a little and started to play around with 3D fractal system in Houdini. I used points and instancing with Arnold GPU renderer. I’ve tired use Solaris but its very install with heavy geometry instancing.

Posted byHeriFebruary 14, 2022May 2, 2022Posted indaily2022Tags:arnold, houdiniLeave a comment on testing new fractals

relighting old shot

I’ve reopened my old fractal landscape Houdini scene and run different fractals on it, change the lighting, etc… with is now much more fun with the current Arnold GPU. I am really supposed you can squeeze out of a scene if spend more time to light the scene.

Posted byHeriFebruary 5, 2022May 21, 2022Posted in::Shading.Rendering, daily2022Tags:arnold, houdiniLeave a comment on relighting old shot
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