I am testing new render man 22.5 for Houdini. looks much better, fast easy and supports packed primitive
re-rendering old scene
written in Houdini with vex
written in Vex / Houdini. inspired by Serjan Burlaks work
simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)
simple particle simulation with polar projection node written in Vex / openCL,it runs at 20fps on my MacBook.
using this formula from wiki page: https://en.wikipedia.org/wiki/Stereographic_projection
(Houdini openGL rendering in 4k)