VFX facility Animal Logic has released USD ALab, a free USD asset that company describes as “the first real-world implementation of a complete USD production scene. see promo video below. I gave it a try in lastest Houdini19.5 and Solaris. the scene crashed random or was superlaggy. I gave a shot with Karma and ArnoldContinue reading “digesting Animal logic USD Lab part1”
Category Archives: ::Shading.Rendering
relighting old shot
I’ve reopened my old fractal landscape Houdini scene and run different fractals on it, change the lighting, etc… with is now much more fun with the current Arnold GPU. I am really supposed you can squeeze out of a scene if spend more time to light the scene.
Bubble Soup Rendering with Arnold
I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement. the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”
debris USD files
gafferhq gaffer Arnold render, motion Graphics
Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris
I made 2 minutes video on how to create AOV passes with Arnold in Solaris. I am using the Arnold ROP node to deal with the Variables names and LightPath expression for my own passes in LOPs here 2 minutes video on how to create Lightgroups asses within LOPs (Solaris). in Houdini 19 Here’s aContinue reading “Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris”
water shading
recently I did some water rendering in Arnold renderer, which you can see here. the shading worked quite well on the water and whitewater. after this started to sim a wave Tunnel in Houdini Flips. a huge wave where you actually could surf. But I run into some trouble with water shading and whitewater look,Continue reading “water shading”
alien landscape update
fractal landscapes rendering in AnroldGPU (pure beauty pass) it looks like an alien world or quantum realm world. i even add astronaut and mars rover in there, if you can spot them. full render frame
Alien fractal Landscape
I starting to dig up old projects and scenes I’ve finished. the idea of this Project was to take my Fractals and scatter it into a landscape. the goal is to create a “real” alien landscape. I was looking into “alien landscape” art, but they’re much to find on the Internet. most alien landscape artContinue reading “Alien fractal Landscape”
crystal rendering
more testing new Nested Dielectrics inside Anrold renderer
crystal shading
testing new Nested Dielectrics inside Anrold renderer
Arnold toon shader test
I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”