rendered with Indigo renderer
Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison. The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work withContinue reading “marble rendertest”
After a while, I’ve started to pick up GafferCycles. Its an openSource integration of Blender’s Cycles render engine into Gafferhq. (written by Boberfly) i using the free camera model from 3d Model Haven. so far the Test looks pretty promising, also discovered some bugs which reported. I can’t to try on more complex scenes.
I’ve tested RenderMan with spline rendering. it’s much faster compared with baked Geometry. the spline primitives are very good in Renderman. I’ve stopped the test with mantra after 10 minutes, it is super slow even with optimized render settings. the Renderman images rendered for 3:20 on a 6 core Xeon 2.7ghz with pxr pathtracer. 4kContinue reading “Renderman Spline rendering”
Another test with Octane in Houdini. The render time was about 2:20 Minutes on RTX5000 for the image (in 5k resolution).
finally, I got some time to play with octane in Houdini. I am impressed with the interactivity of the renderer. The render time was about 2:30 Minutes on RTX5000 for the image (in 5k resolution).
rendered with Arnold in Houdini. I’ve tried the atmosphere volumes the first time. easy to setup. The render time was quite slow on the volumes, typically for volumes, but much faster then render the screen envr with VDB cloud. I’ve used a mesh light for inner character illumination. it’s a shame I could not useContinue reading “atmossphere volume in arnold”
I am testing new render man 22.5 for Houdini. looks much better, fast easy and supports packed primitive
gravitation curvature lines. abstract visualization of sun fusion reactor. (just cut through)
starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.
render test with indigo render
48Million’s Polygons below: