future race car with spherical wheels

i am testing new render engines and using a old model of mine. its an concept of future former one car. it has sphere as tires, this makes it possible to move more nimble and efficient. goodyear showing a similar concept this year. Goodyear calls it the Eagle-360, and admits that it’s technology for the future,Continue reading “future race car with spherical wheels”

maya sprites rendertest in rendeman

its a simple render test of maya sprites in arnold and renderman Studio. it uses a simple noise pattern on a 2d ramp with 2d ramp displacement. one simple noise plugged into a ramp can give a really complex shading behaviour. the extreme displacement come from a simple ramp, this give the smoke more depth.Continue reading “maya sprites rendertest in rendeman”

pixel animation and looks

i tried to animate it on 2d, once. its time consuming work. i’ve tried it once some years ago: modeling special lowpoly character and animating in 3d. render 80pixel image and resize it with an impulse filter –> much faster and easier workflow ! i’ve scaled scale up the rendering above with an impulse filter:Continue reading “pixel animation and looks”

sunrun look development

starting some concept modeling and look development for new short movie i have in my mind. modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is aContinue reading “sunrun look development”