i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos, and sin math, inside Houdini’s VEX editor. the result is a kind of spiral. then I instanced it with cubes with cosine driven size, inspired by a friend of mine, Gero Wortmann. also, I did some render tests withContinue reading “procedural sprial”
Category Archives: ::Shading.Rendering
houdini to modo pipline
testing different methods for Houdini to modo pipeline. first, try with alembic. modo has a great render engine. it renders these tests in few seconds on my slow imac. (In full HD) but modo does not support velocity in cache files. —> I have to come up with workarounds or write the same scripts/tools.
fire demon final simulation
finally there is the final settings for fire fluids…. i am starting how to create the final animation scenes for this character….
fire demon testshot
here quick testshot with the fire demon… to see how it works in production… still there are same bugs in rig to fix and the character needs a lot of fine tunning and i have working on look… the background was created with my own particle tools in maya which i build a couple weeksContinue reading “fire demon testshot”
fire demon setup
i´ve started a private project… i trying to build a action scene with a heavenly fluids driven character. the Inspiration comes form concepts books of warcraft tradings card (by blizzard entertainment) and dungeon and dragons monster books. here is the rig for the character, the shape of body are complete created with maya fluids. theContinue reading “fire demon setup”
waterfall toolbox
i am finish my waterfall-toolbox in maya…. and i´ve got now a rendered sequence. now i am trying to get my waterfall into a mattepainting… here is the first wip…. i have to work on the waterfoam… check the mov file
waterfalls shader
i am testing different shadings in renderman for my waterfall-scene…. the new renderman for maya works very well with my new shaders…. a lots points particles and displaced primitiv.spheres… here are few frames in motion with alles layer in one exr file…
mine explosion
i´ve added 2 different kind of a mine-explosion…. that´s i´ve done for the cgi series “captian scarlet (2005)”…. the other version:
Digital Skies 3
this skies are created in Lightwave3D. this was a research project for Ambient Entertainment.
Digital Skies 2
this skies are created in Lightwave3D. this was a research project for Ambient Entertainment.
Digital Skies
this skies are created in Lightwave3D. this was a research project for Ambient Entertainment.
livin´g beatbox
here are same shots from the “livi g beatbox “music video. it was on the cycle on MTV2. done by 5 man in 5 week. external link lightrays external link 93grad external link sebs corner