I was a little and started to play around with 3D fractal system in Houdini. I used points and instancing with Arnold GPU renderer. I’ve tired use Solaris but its very install with heavy geometry instancing.
Tag Archives: arnold
relighting old shot
I’ve reopened my old fractal landscape scene and run different fractals on it, change the lighting, etc… with is now much more fun with the current Arnold GPU. I am really supposed you can squeeze out of a scene if spend more time to light the scene.
Bubble Soup Rendering with Arnold
I’ve picked up an idea from my social media stream, rendering a bubble soup. for this example, I used the idea from Entagma’s tutorial using a flip simulation for bubble soup movement. the Flip simulation is quite simple and needs fixes to get correct with UV Distortion, but focused on the rendering part. theContinue reading “Bubble Soup Rendering with Arnold”
debris USD files
gafferhq gaffer Arnold render
Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris
I made 2 minutes video on how to create AOV passes with Arnold in Solaris. I am using the Arnold ROP node to deal with the Variables names and LightPath expression for my own passes in LOPs here 2 minutes video on how to create Lightgroups asses within LOPs (Solaris). in Houdini 19 Here’s aContinue reading “Basic AOV and Lightgroups passes with Arnold and Houdini19 Solaris”
Arnold operators tricks
if use Arnold operators you can change shading and geometry without any delay in IPR rendering. Operators together which Houdini node graph and you have a simpler version of Solaris, Katana or Gaffer. the Arnold operators are around for years when even Katana and Gaffer were quite new and long before the idea of Solaris.Continue reading “Arnold operators tricks”
Chess pieces USD files
gafferHQ gaffer rendering with arnold
water USD files
gafferHQ, gaffer with arnold rendering and lookdev
water shading
recently I did some water rendering in Arnold renderer, which you can see here. the shading worked quite well on the water and whitewater. after this started to sim a wave Tunnel in Houdini Flips. a huge wave where you actually could surf. But I run into some trouble with water shading and whitewater look,Continue reading “water shading”
Arnold and Solaris
trying Solaris in Houdini with Arnold renderer. the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
water rendering with arnold GPU
I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators. I’ve created underwater bubbles in extra simulationContinue reading “water rendering with arnold GPU”
faceman Sub Surface Scattering
SSS scattering with Anrold renderer