About Render Engines part 1

This is a quick overview of current render Engines for Houdini and General in terms of MotionGraphics and VFX usage.  There are different RenderEngines out there, each one is unique and uses different method to solve a problem. I am looking into Arnold, RenderMan, Vray, Octane and Redshift. For comparison reason I added Indigo RendererContinue reading “About Render Engines part 1”

Alien fractal Landscape

I starting to dig up old projects and scenes I’ve finished. ┬áthe idea of this Project was to take my Fractals and scatter it into a landscape. ┬áthe goal is to create a “real” alien landscape. I was looking into “alien landscape” art, but they’re much to find on the Internet. most alien landscape artContinue reading “Alien fractal Landscape”

Arnold toon shader test

I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”