SSS scattering with Anrold renderer
Tag Archives: arnold
Arnold Volume Displacment in Houdini
arnold Displacement tests in houdini
About Render Engines part 1
This is a quick overview of current render Engines for Houdini and General in terms of MotionGraphics and VFX usage. There are different RenderEngines out there, each one is unique and uses different method to solve a problem. I am looking into Arnold, RenderMan, Vray, Octane and Redshift. For comparison reason I added Indigo RendererContinue reading “About Render Engines part 1”
fractal tests
alien landscape update
fractal landscapes rendering in AnroldGPU (pure beauty pass) it looks like an alien world or quantum realm world. i even add astronaut and mars rover in there, if you can spot them. full render frame
refracting light
try simulate light refraction inside Arnold. Arnold has only Spectral refraction. the result is not physically accurate like you have in Indigorender.but it look cool and its renders so much faster !
Alien fractal Landscape
I starting to dig up old projects and scenes I’ve finished. the idea of this Project was to take my Fractals and scatter it into a landscape. the goal is to create a “real” alien landscape. I was looking into “alien landscape” art, but they’re much to find on the Internet. most alien landscape artContinue reading “Alien fractal Landscape”
crystal rendering
more testing new Nested Dielectrics inside Anrold renderer
crystal shading
testing new Nested Dielectrics inside Anrold renderer
Arnold toon shader test
I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”
Arnold 6 in Solaris Houdini
testing Arnold 6 in Solaris for loodev in Houdini from, Sidefx. its has really potential and its fun to work with, only a Arnold render HDA is missing. the scene was running on my Thinkpad