Chess pieces USD files

Here are some USD Assets and Scenes for free to use for any purpose. Its setup with lights and shaders for Arnold renderer in GafferHQ. I will update the dropbox folder in future with other render engines setups like CyclesX , Karma, Omniverse or Unreal5.

https://www.dropbox.com/sh/8ha3xh4t120qku4/AADDipysw9Hp9xLdvGrObKj8a?dl=0

in this examples it used the gaffer instancer and Arnold fog volume shader which quite fast on the GPU.

Models and Textures are selfmade and HDR is used from iHDRI.com

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water USD files

Here are free scene files with 3 frames of USD caches for a water simulation for free to use for any purpose. Its setup with lights and shaders for Arnold renderer in GafferHQ. I will update the dropbox folder in future with other render engines setups like CyclesX , Karma, Omniverse or Unreal5.

I am using selfmade velocity blur node inside gaffer to get motionblur on changing point count

link to cache and gaffer files.

https://www.dropbox.com/sh/ifx72nevgkpnh6f/AAA5WpQ87eY2422rJQgYkuPna?dl=0

marble rendertest

Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison.

The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work with actually modeling the inner part of a marble. Spectral renderer don’t use this kind of trickery they can actully the inner part as real glass medium (using textures).

I’ve use Cycles (Blender), Renderman, Arnold, Octane and Indigo Renderer. I’ve tried to create a Marvel in Redshift, but i could make it work with single texture and 2 spheres. For Redshift you need actually model a marvel to get realistic rendering.

the spectral rendere engines was the fastest by far. that’s because with spectral render I used a medium instead of volume for interia, that’s saves a lot of render time.

here is quick test with single glass object with Indigo and Cycles :

this here are glass spheres with regular solid texture spheres inside: