water rendering with arnold GPU

I am starting to look into water effects shading, this 1st simulation with Houdini solvers. the foam is a little over-the-top. but I think the shading itself starts to come together. with the new Arnold GPU updates it’s getting really fast., specifically when I am using Arnold Operators. I’ve created underwater bubbles in extra simulationContinue reading “water rendering with arnold GPU”

marble rendertest

Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison. The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work withContinue reading “marble rendertest”

gafferCycles test

After a while, I’ve started to pick up GafferCycles. Its an openSource integration of Blender’s Cycles render engine into Gafferhq. (written by Boberfly) i using the free camera model from 3d Model Haven. so far the Test looks pretty promising, also discovered some bugs which reported. I can’t to try on more complex scenes.