trying Solaris in Houdini with Arnold renderer. the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
i am starting to look into water effecst shading, this 1st simualtion with Houdini solvers. the foam is a little over-the-top. but i think the shading itself start to come together. with the new Arnold GPU updates its getting really fast., specifically when i am using Arnold Operators.
i’ve created underwater bubbles in extra simulation to make the side view nicer.
all this above was done in Houdini and regular Anrold htoA plug in.
fractal landscapes rendering in AnroldGPU (pure beauty pass) it looks like an alien world or quantum realm world. i even add astronaut and mars rover in there, if you can spot them.
full render frame
try simulate light refraction inside Arnold. Arnold has only Spectral refraction. the result is not physically accurate like you have in Indigorender.
but it look cool and its renders so much faster !
I starting dig up old projects and scenes i ‘ve finished. the idea this Project was to take my Fractals and scatter it into a landscapes. the goal is create a “real” alien landscape. I was looking into “alien landscape” art, but there much to find on the Internet. most alien landscape art is quite earth-like with uber-epics rocks formation or giant Mushroom. the closed thing i found was from games like “no Mans Sky”, Ratchet&Clank or Starlink.
so, here we go here one attempt on alien landscape. the camera flight is rendered with 5000 splines primitives done in Arnold renderer.
quick and dirty work in progress!
I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is “crystal” clear, but for “real world” crystal I need random scattering at bottom. I will look into Indigo’s shader language.
more BiDirectional MTL:
more testing new Nested Dielectrics inside Anrold renderer
testing new Nested Dielectrics inside Anrold renderer
I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling.
its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate, because it take 2nd sample round to generate hatches.
the shading is yet quite simple, but i will start to generate more complex toon shadings.
testing Arnold 6 in Solaris for loodev in Houdini from, Sidefx. its has really potential and its fun to work with, only a Arnold render HDA is missing.
the scene was running on my Thinkpad