starting some concept modeling and look development for new short movie i have in my mind. modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is aContinue reading “sunrun look development”
I’ve played around more with sin and cos function in Houdini and at the end added a twist around x-axis.from x view its looks like an eye. interesting shape. I will render an animation next few days, just to see how its looks.
i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos, and sin math, inside Houdini’s VEX editor. the result is a kind of spiral. then I instanced it with cubes with cosine driven size, inspired by a friend of mine, Gero Wortmann. also, I did some render tests withContinue reading “procedural sprial”
testing different methods for Houdini to modo pipeline. first, try with alembic. modo has a great render engine. it renders these tests in few seconds on my slow imac. (In full HD) but modo does not support velocity in cache files. —> I have to come up with workarounds or write the same scripts/tools.
thats idea for an setup which i had back in avatar days when was working on the waterfall sequences. the waterfall setup in houdini is much easier. the data in houdini is much better to control. i am using 2d version of mountian texture to drive the mass and the velocity of the particles. i amContinue reading “houdini waterfall levelset 1 setup”