I though I try an experiment and taking my crystal into Indigo renderer. its work in progress . the crystal is “crystal” clear, but for “real world” crystal I need random scattering at bottom. I will look into Indigo’s shader language. BiDirectional MTL: more BiDirectional MTL:
more testing new Nested Dielectrics inside Anrold renderer
testing new Nested Dielectrics inside Anrold renderer
I am starting to test Arnold Renderer in Houdini Solaris. it took me a while to figure how to makes it work in Solaris context. I’ve need to create beauty render pass and render product with contour sampling. its work pretty good, there some crashes from Solaria. the live render navigation is difficult to navigate,Continue reading “Arnold toon shader test”
testing Arnold 6 in Solaris for loodev in Houdini from, Sidefx. its has really potential and its fun to work with, only a Arnold render HDA is missing. the scene was running on my Thinkpad
birth of a massive star. for my little #astrophysics exploration, i’ve created a star simulation using openCL in houdini. its based on nbody #physics model, only driven by #gravity. using #nvidia #quadro rtx 5000 #NVIDIAStudio. #arnoldrender the colours are not quite right, I am trying to integrate kelvin colour temperature. the current colour is basedContinue reading “star simulation with OpenCL”
I’ve tested RenderMan with spline rendering. it’s much faster compared with baked Geometry. the spline primitives are very good in Renderman. I’ve stopped the test with mantra after 10 minutes, it is super slow even with optimized render settings. the Renderman images rendered for 3:20 on a 6 core Xeon 2.7ghz with pxr pathtracer. 4kContinue reading “Renderman Spline rendering”
Another test with Octane in Houdini. The render time was about 2:20 Minutes on RTX5000 for the image (in 5k resolution).
finally, I got some time to play with octane in Houdini. I am impressed with the interactivity of the renderer. The render time was about 2:30 Minutes on RTX5000 for the image (in 5k resolution).
rendered with Arnold in Houdini. I’ve tried the atmosphere volumes the first time. easy to setup. The render time was quite slow on the volumes, typically for volumes, but much faster then render the screen envr with VDB cloud. I’ve used a mesh light for inner character illumination. it’s a shame I could not useContinue reading “atmossphere volume in arnold”
‘ve open a Houdini and rendered with RenderMan 22.6. I used only xrDirectLighting integrator and the render speed was super fast on CPU. I’ve ditched the Pathertracer for this scene, it gave no visual benefits/improvement in this case. Pure spline rendering, no Polygon meshes.
I am testing new render man 22.5 for Houdini. looks much better, fast easy and supports packed primitive