re-rendering old scene

# Tag Archives: houdini

## splines with julias fractals

## Julia fractal meshed splines

written in Houdini with vex

## the grid

## fun with Math / pi

written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)

## sphere deformer in openCl and Houdini

simple particle simulation with polar projection node written in Vex / openCL,it runs at 20fps on my MacBook. using this formula from wiki page: https://en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)

## re-rendering old fractals

## golden ratio relighting

## fractal ice

## fractals with particles

simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)

## sun flares simulation

first adept to simulate sun flares in houdin based on nbody model

## gravitational wave lines

gravitation curvature lines. abstract visualization of sun fusion reactor. (just cut through)