re-rendering old scene
Tag Archives: houdini
splines with julias fractals
Julia fractal meshed splines
written in Houdini with vex
the grid
fun with Math / pi
written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)
sphere deformer in openCl and Houdini
simple particle simulation with polar projection node written in Vex / openCL,it runs at 20fps on my MacBook. using this formula from wiki page: https://en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)
re-rendering old fractals
golden ratio relighting
fractal ice
fractals with particles
simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)
sun flares simulation
first adept to simulate sun flares in houdin based on nbody model
gravitational wave lines
gravitation curvature lines. abstract visualization of sun fusion reactor. (just cut through)