marble rendertest

Inspired by great Marble renders and Shader hack by Lee Griggs. I’ve decided to recreate some tricks with different render engines, a little render Comparison. The basic idea, using a glass shader for outter shell and an inner sphere with textured volume to fake depth. this way, you will save a lots of work withContinue reading “marble rendertest”

light simulation

I’ve made a simple scene to test the physics of light. for proper light calculation, I used spectral render Indigo and Octane. Indigo has multiple Engines, standard Spectral Path tracer on CPU or GPU and Bidirectional path tracing with MTL sampling (metropolis Light Transport). Octane has only default Spectral Path tracer on GPU but includesContinue reading “light simulation”