i am starting a new series with models of scifi vehicles
the first test shot for the short movie, which i am working on it (a space regatta) this is also rendering from a shot but in poster format for the teaser. there are still some bugs to fix and lots of modelings and shading to do
modeling and shader tweaking still in progress… i need a lots of more details and huge size of spaceship is challenge the pointclouds for rendering. i a need buck-load of point, i will setup LOD pointclouds to speed renderings and PT creation time.
modeling and shader tweaking still in progress…. but i like the clean look of it…. (first model for my short movie)
starting some concept modeling and look development for new short movie i have in my mind. modeled in modo. same rendering are done in modo and same in houdini. i’ve decided to animation and rendering in houdini. the package have much more controls and mantra produce motionblur with no extra render time. this is aContinue reading “sunrun look development”
a long time ago I had an idea for a book or series of concept art for technology for the future exploring solar vehicles. this is the very first concept modeling, done in Modo. i will add technical descriptions and blueprints later on. the main body is rotating at high velocity to create gravity forContinue reading “concept of space sailing ship”
i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos, and sin math, inside Houdini’s VEX editor. the result is a kind of spiral. then I instanced it with cubes with cosine driven size, inspired by a friend of mine, Gero Wortmann. also, I did some render tests withContinue reading “procedural sprial”
testing different methods for Houdini to modo pipeline. first, try with alembic. modo has a great render engine. it renders these tests in few seconds on my slow imac. (In full HD) but modo does not support velocity in cache files. —> I have to come up with workarounds or write the same scripts/tools.