sometimes in vfx world you need volume rays in a shot. it could really difficult to render this in 3d application like maya or houdini. there fast and easy to use volume rays in nuke. with few tricks you can make them work in stereo. first you have to do, render white retangle in 3dContinue reading “volume rays in Nuke -stereo approved”
here is little “behind the scene” video of a research project… from this concept matte painting the goal is to good and simple way to create matte painting for differents stereo 3d projects…
for research, I´ve made a research for generating 3d-tree´s in composting software like Nuke. I have combined classic game-3d-multiplane with nuke 3d-displacements nodes and for tree wind motion I had used a default grid wrap node. now i can build my “forest”-gizmo to easily generate a 3d-forest/tree “on the fly” in 3d compositings including aContinue reading “animated fake 3d Tree”
finally, i had finished sets of the nodes in nuke for my waterfalls. i can change the look of the waterfalls in realtime and place it in the 3d space in nuke. so i can fly around in 3d-space and place so many waterfalls i want… the rendertime takes about 5 seconds in nuke (incl.Continue reading “waterfall 2.5”
here another wip from my research-project…this (6K x 4k) 3d-matte painting and includes: -one 2D animated matte paint (10k x 2k) -one 2D still matte paint. -five 3D rendered animated waterfall texture (2k x 1K) -two real footage animated water-texture there are lots of displaced objects in the 3d-space of nuke and workflow is stillContinue reading “waterfall mattepainting WIP 2”
here is quick test for concept 3d-matte painting… the concept-painting was created by a great artist at softmachine, my job was to transform the painting into 3d and add the waterfall in the background. i´ve created a little mask for the painting and projected and displaced it on a plane with nuke´s 3d-features to createContinue reading “concept matte painting”
here ia another wip… a screeshot form the squence in nuke. its a 3d-composting, the plan to get a nice moving camera.. its a nice project to level up my skills of the 3d-features in nuke… anyway, animated displaced surfaces in nuke are rocks ! here is a quick preview video
i am finish my waterfall-toolbox in maya…. and i´ve got now a rendered sequence. now i am trying to get my waterfall into a mattepainting… here is the first wip…. i have to work on the waterfoam… check the mov file
i´ve playing around with a new software and the colour grading tools…. here is little tests making night to a day scene… a quickt test (colourgrading and re-colouring) …. the codec makes artifacts,because the orginal material quality is too bad.
this is a test composing animated elements with a mattepainting… complete done in shake. picture taken from random place. main background was shot in switzerland.