birth of a massive star. for my little #astrophysics exploration, i’ve created a star simulation using openCL in houdini. its based on nbody #physics model, only driven by #gravity. using #nvidia #quadro rtx 5000 #NVIDIAStudio. #arnoldrender the colours are not quite right, I am trying to integrate kelvin colour temperature. the current colour is basedContinue reading “star simulation with OpenCL”
simple particle simulation with polar projection node written in Vex / openCL,it runs at 20fps on my MacBook. using this formula from wiki page: https://en.wikipedia.org/wiki/Stereographic_projection (Houdini openGL rendering in 4k)
first adept to simulate sun flares in houdin based on nbody model
a simple sin and PI function exereise.
an N-Body simulation which calculates a gravity field and corresponding velocity and acceleration contributions accumulated by each body in the system from every other body. Shows how to mitigate computation between all available devices including CPU and GPU devices, as well as a hybrid combination of both, using separate threads for each simulator. the setupContinue reading “NNody simulation with openCL”