I’ve played around more with sin and cos function in Houdini and at the end added a twist around x-axis.from x view its looks like an eye. interesting shape. I will render an animation next few days, just to see how its looks.
i’ve started new project to create procedural shapes from scratch. i was playing with tan, cos, and sin math, inside Houdini’s VEX editor. the result is a kind of spiral. then I instanced it with cubes with cosine driven size, inspired by a friend of mine, Gero Wortmann. also, I did some render tests withContinue reading “procedural sprial”
testing different methods for Houdini to modo pipeline. first, try with alembic. modo has a great render engine. it renders these tests in few seconds on my slow imac. (In full HD) but modo does not support velocity in cache files. —> I have to come up with workarounds or write the same scripts/tools.