i am going back to my spline deformer and render this time something with Thea render. slice and mirror technique:
Tag Archives: thea render
fractal displacement
here, i am using my NPR shader to render in photo real sculpture.
fractal hexagon structures
i’ve sliced and mirror my previous instancing tests into hexagon shape.
fractal rings
yet another simple instancing test:
swirls
another simple instancing test.
fractal hexagons
i am using old mesh fractal splines and scatter it on bended/twisted poly grids and mirror it for the end result.
alien landscape
some instancing test in Thea render. Polys: 133384942782, Objects: 16540
fractal poly extrude 3
2 more tests with poly extrudes nodes:
fractal extrude 2
another variation of my poly extrude experiment. still the rendering is through roof.
fractal extrude 1
i am playing with some polyextrude option on soccer ball and it got out of control. the render time took 10 times longer then expected. i t may cased by normal flipping.
fractal bevel face
simple extrude / bevel effect on simple scanned model.