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Heri

Designer , Effects lookdev, Artist, Technical Director

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Tag Archives: vex

Julia fractal meshed splines

written in Houdini with vex

Posted byHeriApril 24, 2019May 1, 2019Posted in::fractals, daily2019Tags:houdini, mantra, vexLeave a comment on Julia fractal meshed splines

fun with Math / pi

written in Vex / Houdini. inspired by Serjan Burlaks work simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)

Posted byHeriApril 6, 2019April 23, 2019Posted in::fractals, daily2019Tags:houdini, math, vexLeave a comment on fun with Math / pi

realtime shading tools dev 1

starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.

Posted byHeriJuly 7, 2018April 23, 2019Posted in::fractals, ::Shading.Rendering, daily2018Tags:houdini, vex1 Comment on realtime shading tools dev 1

Sierpinski Gasket

playing with the Sierpinski Gasket in houdini, coding exereise. Houdini Vex is very fast and its easy convert it from my c++ code. the fun Part, i get openGL feedback in realtime with need to code in OpenGL. float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; floatContinue reading “Sierpinski Gasket”

Posted byHeriJune 11, 2018July 6, 2018Posted in::fractals, daily2018Tags:houdini, math, vexLeave a comment on Sierpinski Gasket

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